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GunsatDawn

Guns at Dawn — 1v1 Tactical Shooter
Worked on the visual development and technical setup of the game across three distinct levels.
My responsibilities included environment set dressing, light baking, and visual optimization to balance performance and quality. I created VFX using Unity’s Particle System and developed multiple URP Shader Graph materials to support gameplay and environment needs.
For Map 1, I implemented a procedural grass scattering solution using a compute-based grass shader, enabling dense vegetation while maintaining performance.
I also worked on cinematics for all levels, setting up camera animations and visual flow, and designed the 3D home screen, including smooth screen transitions (home screen → player selection). Additionally, I handled post-processing and overall visual enhancement to achieve a cohesive look across the game.